During the project, I analyzed many successful mobile action-RPG games such as Genshin Impact and their player habit. I found that the layouts are always optimized to fit the horizontal mobile screen. The business model of mobile games also encourages players to collect different kinds of items, enemies or characters, which means more information need to be present in a limited space.
The experience I acquired from this project helped me understand information architecture when designing information-heavy dashboards. I believe this can guide me to an intuitive and efficient design when dealing with other information hub projects.
Reflection and Future.
After all of these, what's the next step?