Build a White Box for a 3D Adventure Game.

Level Demo/Design Doc
Role
Level Designer
Writer
Timeline
4 weeks
Deliverables
white box demo
design document
In game design, the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.

This is some how similar to the work flow I learn from my user experience design classes. When designing UX for apps, we also focus on the users emotional activity, reactions to the interactions, and how these can be effected by the mechanics of the app.

In this case, it is possible to design a game level following the app UX design methodology?
Motive
We always need to answer the question "Why bother?"
Download the demo and design document here.
Go to the demo file ►
This side project lasts for approximately two quarters. In 6 months, I learned game develop engine Unity. I followed theroutine of a software development and find that like in app designs, designerscan also control the experience and feeling during a game progress by setting aclear user flow and place events/challenges in different stages of the flow.With this experience, I believe I can implement the knowledge I leaned in userexperience design to develop games that provoke gamers’ emotions and willing ofexploration with exquisite levels and mechanics in the future.
Reflection and Future.
After all of these, what's the next step?
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