In game design, the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.
This is some how similar to the work flow I learn from my user experience design classes. When designing UX for apps, we also focus on the users emotional activity, reactions to the interactions, and how these can be effected by the mechanics of the app.
In this case, it is possible to design a game level following the app UX design methodology?
Motive
We always need to answer the question "Why bother?"